
Vadine: Bite-Man
A downloadable game for Windows
AN EPIC QUEST FULL OF BLOOD
You play as Vadine, an artificially created humanoid who uses his own blood to defeat his enemies. Created in a laboratory, Vadine must put an end to the twisted "Father'".
Transverse 6 levels (and some extra mini levels) filled with enemies and obstacles at every corner. Conquer 12 bosses and slaughter opponents ranging from knights, pirates, slimes, sharks, and even clones of yourself.
Prepare yourself for a truly amazing adventure.
SIMPLE CONTROLS
Attack your enemies by shooting your gun and evade attacks by jumping and crouching.
It is recommended to play this game with a controller.
Languages
Interface | Full Audio | Subtitles | |
---|---|---|---|
English | ![]() | ![]() | ![]() |
German | ![]() | ![]() | |
Russian | ![]() | ![]() | |
French | ![]() | ![]() |
Available on:
Windows (Itch.Io and Steam)
Mac (Steam only @Vadine Steam Page Hyperlink)
Status | Released |
Platforms | Windows |
Rating | |
Author | douggames234 |
Genre | Action |
Tags | 2D, Action-Adventure, Boss battle, Comedy, Funny, Gothic, Halloween, Narrative, Pixel Art, Vampire |
Links | Steam |
Purchase
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
Comments
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Hey, I just wanted to let you know I rather dig your game. It's not perfect but I like the jokey tone of it all and I think there's a lot of promise for your future projects. Keep at it and I look forward to seeing what you have up your sleeve next.
Hi FumpleOrz! Thanks for enjoying my game. You can follow me on twitter or Facebook @DougGames234
For my next game I'm planning a lot of weapon variety and vastly improved character movement (wall jumping, double jumping, increased speed). Instead of working on all of the code and art by myself, I have a small team to help me. :)
That sounds really great! I think with different art, you'll get a much warmer reception to your game from others than Vadine received, though I did start to really enjoy this aesthetic by the end of the game. The core ideas of the game are good and if you have a team to help you refine them, I'm pretty interested to see the results.
The boss fights in particular were a blast for me. Simple patterns but they were always fun, even if I had a HELLUVA time with the final boss. The three orb sequence in Father kept destroying me until I got the rhythm down.
That is good to hear!
I had the most fun programming the boss fights, especially the last 4 boss battles. I'm including similar bosses in the next game. I've noticed many people have more trouble with the orbs than Zadine.